Specifications & Configuration – ARRISE STUDIO https://sandbox.arrisestudio.com Wed, 15 Oct 2025 14:02:12 +0000 en-US hourly 1 https://wordpress.org/?v=6.9 https://sandbox.arrisestudio.com/wp-content/uploads/2025/10/logo00-45x45.png Specifications & Configuration – ARRISE STUDIO https://sandbox.arrisestudio.com 32 32 249303210 shopengine_activated_templates a:0:{} Help https://sandbox.arrisestudio.com/docs/polymate-merge-setting-en/help/ https://sandbox.arrisestudio.com/docs/polymate-merge-setting-en/help/#respond Wed, 15 Oct 2025 10:02:03 +0000 https://arrisestudio.com/?post_type=docs&p=1152

◎Overview

Basic usage of this tool is summarized in the Help dialog.

▼Step 1: Open the Help dialog

Click [Help](? icon) at the top right of the screen to open the Help dialog.

The Help dialog provides basic information including how to use the tool.
Refer to it as needed.

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Operational Specifications & Safety Design https://sandbox.arrisestudio.com/docs/polymate-merge-setting-en/operational-specifications-safety-design/ https://sandbox.arrisestudio.com/docs/polymate-merge-setting-en/operational-specifications-safety-design/#respond Wed, 15 Oct 2025 09:32:01 +0000 https://arrisestudio.com/?post_type=docs&p=1137

◎Merge — Basic Modes

▼Three modes available

  • First: Merge to the first selected vertex
  • Center: Move to the centroid of the selection
  • Last: Merge to the last selected vertex

For details, see “Merge”.

◎UV Behavior

▼Preserve UVs: ON

  • Without seams: fully copy UVs, align, then merge (minimizes offsets).
  • With seams: delegate to Maya’s native “Preserve UVs” behavior.

▼Preserve UVs: OFF

  • With Preserve UVs off: fast processing with no UV coupling.

See “Preserve UVs” for details.

▼Automatic Unpin

  • UV Pin/Unpin: automatically toggles pinning when switched ON/OFF.
  • Auto Unpin: when ON, merging automatically unpins the merged vertices (UVs).

See “Auto Unpin UVs” for details.

◎Quick Mode Behavior

  • When Quick Mode is ON, you can also merge by clicking in the viewport in addition to the Merge button.

See “Quick Mode” for details.

◎Preflight

  • On vertex selection, detect if the merge would produce non-manifold/lamina or other error meshes.
    (Configurable as Warn-only or Hard Block.)

▼Warn only
 Use when you prefer to defer cleanup and continue editing.

▼Hard block
 Use when you must prevent creating error meshes.

◎Dangerous Selection Detection

  • Treat “Select All”–“Select All-3 vertices” as dangerous; stop in advance with a message.
    (If below the danger threshold, merge is ready.)
  • If “Max Vertex Count” or “Max UV Set Count” is exceeded, stop beforehand with a message.
    (Defaults exist for load control; configurable.)
    Note: PolyMate Merge Light (free) lacks this feature and applies fixed caps.
  • If vertices from multiple objects are selected, stop in advance with a message.
  • If the reference vertex for the merge is deselected, stop in advance with a message.

◎Automatic Rollback

  • Preflight and dangerous-selection detection capture errors in advance as much as possible, but to cover rare misses,
    if Maya detects errors such as geometry loss, it automatically Undo-restores to the state just before the merge.

Note: These measures are effective but do not guarantee complete avoidance/detection under all selections and scene structures.

◎Session Hygiene

▼Designed to avoid slowdown, breakage, or unintended actions during long use.

  • Reentrancy guard: pause re-execution and watchers during processing to prevent double triggers.
  • Job/Callback management: centralized register/unregister; fully released on exit.
  • Panel cleanup: detect panel switch/close/rename and unhook immediately.
  • Temporary-setting restore: confine changes to the processing scope and revert on completion.
  • Safe recovery on error: automatic Undo → keep edit mode → short operation lock to prevent repeated mis-operations.
  • Notifications: messages auto-dismiss over time; selection or mode is not changed.
  • Cache hygiene: cache only where needed; clear safely on switch/exit.
  • Multiple-instance suppression: reuse/bring-to-front the same window to avoid state splits.
  • Collision avoidance: separate settings and temp files with unique prefixes to avoid interference.
  • No-pollution policy: do not create resident nodes; leave no residue after the session.
  • Startup cleanup: detect leftovers (jobs/filters, etc.) from the previous run and remove them first.
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